Search Conferences

Type in any word, words or author name. This searchs through the abstract title, keywords and abstract text and authors. You may search all conferences or just select one conference.


 All Conferences
 EMAC 2019 Annual Conference
 EMAC 2020 Annual Conference
 EMAC 2020 Regional Conference
 EMAC 2021 Annual Conference
 EMAC 2021 Regional Conference
 EMAC 2022 Annual
 EMAC 2022 Regional Conference
 EMAC 2023 Annual
 EMAC 2023 Regional Conference

EMAC 2021 Annual Conference


Going Backward to Move Forward? The Effects of Backward Compatibility on the Sales of Previous and New Generation Video Games
(A2021-94086)

Published: May 25, 2021

AUTHORS

Unnati Narang, UIUC

ABSTRACT

Backward compatibility--the property of a current generation of hardware to allow previous generation of software to work with it--is an important strategic decision for firms introducing upgrades. We investigate the effect of Microsoft Xbox’s decision to make its new generation console (NGC, Xbox One) backward compatible with selected games for its previous generation console (PGC, Xbox 360) on the sales of video games for both PGC and NGC using causal modeling. Our results show that when a video game console firm makes its NGC compatible with some PGC games, the average unit sales of backward compatible PGC games decrease relative to non-backward compatible PGC games. However, the dollar sales of backward compatible PGC games increase relative to non-backward compatible PGC games due to a relative price increase effect. The results also show that sales of NGC games increase due to console upgrades and higher budget for new games for the previous owners of backward compatible games.

REFERENCES

We thank Kathy Li, Fernando Luco, Yufeng Huang, Ruichun Liu, and Niken Shah and participants at the 2018 Marketing Science Conference, 2019 Theory + Practice in Marketing Conference, 2019 Interactive Marketing Research Conference, and NUS and ISB seminars